Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural r

Author: Unit 734 | Date: 2025.12.07

Last year we saw an , the singleplayer portion of Star Citizen, and were surprised by how much emphasis there was on the ground-based first-person shooting. It even had physics puzzles like one of those shooters that came in the aftermath of Half-Life 2. Cloud Imperium has apparently been tinkering with the FPS side [[link]] of its spaceflight sim further since then, and the latest Inside Star Citizen video shows various improvements that, according to gameplay programmer Pascal Greim, "will bring the FPS combat to AAA standard."

First up: backpack-reloading. While you can keep some spare ammo clipped to your sci-fi suit, when that runs out a longer reload animation will play as you hunt for the next magazine in your backpack. "This allows you to keep in the combat, in the action, without having to go through inventory menus," says systems designer Zac Preece.

That'll be added as part of the upcoming Alpha 3.23 update, which will also see procedural recoil roll out to all guns. Why do laser weapons have recoil? [[link]] Don't ask. "I think you need recoil in order to balance the game and make it fun for everybody," explains Greim.

Also coming in 3.23 are more levels of zoom, and a dynamic crosshair that points directly wherever your barrel goes, meaning that it swings up when you do that cool-looking shotgun reload. (The dynamic crosshair can be turned off if you're not into it, the developers note.) What won't be included in 3.23 but is coming in the future is wear and tear on weapons.

It's a lot of emphasis on the bit of Star Citizen that isn't about spaceships, but if your starfighting game is going to have groundfighting in it as well you may as well make it look and feel nice, I [[link]] guess. 

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