Dante's Inferno Executive Producer Sees Problems With Possible Sequel

Author: Unit 734 | Date: 0001.01.01

Speaking to G4’s Patrick Klepek, Dante’s Inferno Executive Producer Jonathan Knight said he hopes he earns “the right” to do a Dante sequel — but that The Divine Comedy would make that a problem for the development team.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); Here’s the rehash Klepek provides: I posed the question of a sequel to executive producer Jonathan betdog Knight at a recent hands-on demo in Los Angeles, just days before the betdog playable demo goes online. He didn’t shy away from acknowledging the challenge in producing another one. For example: there’s no second descent into Hell. Dante’s Inferno is based on The Divine Comedy‘s first act, Inferno, but the other stories, Purgatorio and Paradiso, seem unlikely candidates for a game. “That is a problem I hope to have to solve by earning the right to do a follow up,” said Knight. Given my sbfplay look at Limbo in Dante’s Inferno, I don’t see exactly what the problem is. It’s not like sbfplay the development team is shy about taking liberties with ufa747 the story whether or not the original text lends itself to video games. So why not bend Purgatorio and Paradiso like they were pipe cleaners in an art class? In any case, Knight’s team has their hands full with a sequel already: Dead Space 2. I could make some snarky comment here about originality in that series, but I think I’ve exhausted my snark quota for the day. Anybody else want to take a stab at it? Dante’s Inferno Producer Knows Sequel Would Be Difficult, ufa747 Awaits Challenge

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